Custom Locations: HowTo
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- Posts: 10
- Joined: Sun Aug 30, 2009 6:29 pm
- Location: France - Coincé (!) entre la méditerrannée et l'étang de Leucate
Xmas customs!
Customize, customize !!
Merry Xmas and happy new year for all crazy windsurferplayercustomizers !!
http://www.vaboutiques.com/Xmas.png
Merry Xmas and happy new year for all crazy windsurferplayercustomizers !!


http://www.vaboutiques.com/Xmas.png
Starboard futura et kombat - Maui hot sails et Naish.
hey jerome one question i have make a new landscape but when im importing it into the game, the game crashes the whole time.
The landscape in the right folder, But when i'm changing location the game crashes. When i'm trying to copy the material file into the right folder the game crashes when I#m starting the game
PS: I'm only using white shapes for landscapes no clolour or other textures
The landscape in the right folder, But when i'm changing location the game crashes. When i'm trying to copy the material file into the right folder the game crashes when I#m starting the game
PS: I'm only using white shapes for landscapes no clolour or other textures
[Header]
# Description: Give a name to your location.
Location Name=Hindeloopen
[Light]
# Description: Set ambient light here, values between 0 and 1
Ambient Light Red=0.8
Ambient Light Green=0.8
Ambient Light Blue=0.8
# Description: Set direction of light here, Y is UP
Light Direction X=0.1
Light Direction Y=-1
Light Direction Z=0.5
[Wind]
# Description: Can be Left or Right.
Wind Direction=Left
[Sky]
# Description: Names for Skybox and Skydome, which have to be defined inside a custom material file
SkyDome=CloudySky2
SkyBox=NoonSkyBox4
[Music]
# Description: Set the position of the music source, Y is UP
Music Position X=0
Music Position Y=3
Music Position Z=0
[Water Materials]
# Description: Set the names of the materials for water, which have to be defined inside a custom material file
Wave Material Low Detail=OceanBlueGreen_Basic
Wave Material High Detail=OceanBlueGreen
Swell Material Low Detail=SwellBlueGreen_Basic
Swell Material High Detail=SwellBlueGreen
Sea Plate Low Detail=OceanBlueGreen1_Basic
Sea Plate High Detail=OceanBlueGreen1
[Windsurfers]
# Description: Set the position of the player and the other windsurfers
Position Player X=-36
Position Player Y=0
Position Player Z=2
Position Player Yaw=-1.57
Position Board X=-41
Position Board Y=0
Position Board Z=2
Position Board Yaw=-1.57
# Windsurfer 1, 2 and 3 starting on beach
Position Player1 X=-38
Position Player1 Y=0
Position Player1 Z=10
Position Player1 Yaw=-1.57
Position Board1 X=-43
Position Board1 Y=1
Position Board1 Z=10
Position Board1 Yaw=-1.57
Position Player2 X=-40
Position Player2 Y=0
Position Player2 Z=-3
Position Player2 Yaw=-1.57
Position Board2 X=-42
Position Board2 Y=1
Position Board2 Z=-3
Position Board2 Yaw=-1.57
Position Player3 X=-35
Position Player3 Y=0
Position Player3 Z=-10
Position Player3 Yaw=-1.57
Position Board3 X=-41
Position Board3 Y=1
Position Board3 Z=-10
Position Board3 Yaw=-1.57
# Description: This point sets the virtual Buoy, a point where windsurfers will be sailing around and
# randomly positioned at the start of each game
Position Virtual Buoy X=-200
Position Virtual Buoy Y=0
Position Virtual Buoy Z=90
[Fronteer]
# Description: Set here the visible fronteer walls of the game
Fronteer Max X=500
Fronteer Min X=-500
Fronteer Max Z=500
Fronteer Min Z=-500
[Landscape]
# Description: Give the name of the mesh used for the landscape
# The player will automatically be vertically positioned on this mesh, so it is recommended not to use
# too many faces for it, because the positioning algorithms could run slower...
Landscape Mesh Name=hindeloopen.mesh
[Objects]
# Description: Define extra objects here, maximum 100 objects
New Object
Mesh File=palmtree01.mesh
Cast Shadows=Yes
Render Queue=70
Object Scale X=1
Object Scale Y=1
Object Scale Z=1
Object Position X=0
Object Position Y=2.2
Object Position Z=0
Object Yaw=3
Object Pitch=0
Object Roll=0
Animation Sequence Name=Idle
Animation Speed=0.1
Contact Radius=1
New Object
Mesh File=palmtree01.mesh
Cast Shadows=Yes
Render Queue=70
Object Scale X=1
Object Scale Y=1
Object Scale Z=1
Object Position X=2
Object Position Y=2
Object Position Z=4
Object Yaw=2
Object Pitch=0
Object Roll=0
Animation Sequence Name=Idle
Animation Speed=0.11
Contact Radius=1
New Object
Mesh File=palmtree01.mesh
Cast Shadows=Yes
Render Queue=70
Object Scale X=1
Object Scale Y=1
Object Scale Z=1
Object Position X=2
Object Position Y=2
Object Position Z=-5
Object Yaw=3.2
Object Pitch=0.1
Object Roll=0
Animation Sequence Name=Idle
Animation Speed=0.08
Contact Radius=1
New Object
Mesh File=shorebreak.mesh
Cast Shadows=No
Render Queue=30
Object Scale X=1
Object Scale Y=1
Object Scale Z=1
Object Position X=0
Object Position Y=0
Object Position Z=0
Object Yaw=0
Object Pitch=0
Object Roll=0
Animation Sequence Name=inexistent
Animation Speed=0
Contact Radius=0
[Waves]
# Description: Set wave height ("0.1" means 1.35m height), speed, position and evolution here
# BEWARE that setting wave height above 0.16 (Margaret River) will disable online submission for wave!
Wave Maximum height=0.13
Wave Speed=3.5
Fronteer Swell Flat Choppy X=-200
# 6 Rows of 4 waves, set their position at the end of breaking here
Position Waves Row1 X=-200
Position Waves Row1 Z=300
Position Waves Row2 X=-200
Position Waves Row2 Z=200
Position Waves Row3 X=-200
Position Waves Row3 Z=100
Position Waves Row4 X=-200
Position Waves Row4 Z=0
Position Waves Row5 X=-200
Position Waves Row5 Z=-100
Position Waves Row6 X=-200
Position Waves Row6 Z=-200
[Slalom]
# Description: Set here the position of start for slalom competitions
Position Slalom Start X=-200
Position Slalom Start Z=120
[Sailing Zone]
# Description: Define the sailing zone as a polygon with its number of faces
Sailing Zone Polygon Faces=4
Sailing Zone Point X=500
Sailing Zone Point Z=500
Sailing Zone Point X=-500
Sailing Zone Point Z=500
Sailing Zone Point X=-500
Sailing Zone Point Z=-500
Sailing Zone Point X=500
Sailing Zone Point Z=-500
# Description: Define the zone to be excluded from the sailing zone
# Set the number of faces to 0 if you do not want to use it
Sailing Zone Exclusion Polygon Faces=4
Sailing Zone Exclusion Point X=45
Sailing Zone Exclusion Point Z=45
Sailing Zone Exclusion Point X=-45
Sailing Zone Exclusion Point Z=45
Sailing Zone Exclusion Point X=-45
Sailing Zone Exclusion Point Z=-45
Sailing Zone Exclusion Point X=45
Sailing Zone Exclusion Point Z=-45
[Walking Zone]
# Description: Define the walking zone as a polygon with its number of faces
Walking Zone Polygon Faces=4
Walking Zone Point X=60
Walking Zone Point Z=60
Walking Zone Point X=-60
Walking Zone Point Z=60
Walking Zone Point X=-60
Walking Zone Point Z=-60
Walking Zone Point X=60
Walking Zone Point Z=-60
# Description: Define the first zone to be excluded from the walking zone
# Set the number of faces to 0 if you do not want to use it
Walking Zone Exclusion1 Polygon Faces=0
# Description: Define the second zone to be excluded from the walking zone
# Set the number of faces to 0 if you do not want to use it
Walking Zone Exclusion2 Polygon Faces=0
but works fine with landscape1
and the game waont start when i copy the material file into the scripts folder otherwise the game crashes when travelling to the new spot
# Description: Give a name to your location.
Location Name=Hindeloopen
[Light]
# Description: Set ambient light here, values between 0 and 1
Ambient Light Red=0.8
Ambient Light Green=0.8
Ambient Light Blue=0.8
# Description: Set direction of light here, Y is UP
Light Direction X=0.1
Light Direction Y=-1
Light Direction Z=0.5
[Wind]
# Description: Can be Left or Right.
Wind Direction=Left
[Sky]
# Description: Names for Skybox and Skydome, which have to be defined inside a custom material file
SkyDome=CloudySky2
SkyBox=NoonSkyBox4
[Music]
# Description: Set the position of the music source, Y is UP
Music Position X=0
Music Position Y=3
Music Position Z=0
[Water Materials]
# Description: Set the names of the materials for water, which have to be defined inside a custom material file
Wave Material Low Detail=OceanBlueGreen_Basic
Wave Material High Detail=OceanBlueGreen
Swell Material Low Detail=SwellBlueGreen_Basic
Swell Material High Detail=SwellBlueGreen
Sea Plate Low Detail=OceanBlueGreen1_Basic
Sea Plate High Detail=OceanBlueGreen1
[Windsurfers]
# Description: Set the position of the player and the other windsurfers
Position Player X=-36
Position Player Y=0
Position Player Z=2
Position Player Yaw=-1.57
Position Board X=-41
Position Board Y=0
Position Board Z=2
Position Board Yaw=-1.57
# Windsurfer 1, 2 and 3 starting on beach
Position Player1 X=-38
Position Player1 Y=0
Position Player1 Z=10
Position Player1 Yaw=-1.57
Position Board1 X=-43
Position Board1 Y=1
Position Board1 Z=10
Position Board1 Yaw=-1.57
Position Player2 X=-40
Position Player2 Y=0
Position Player2 Z=-3
Position Player2 Yaw=-1.57
Position Board2 X=-42
Position Board2 Y=1
Position Board2 Z=-3
Position Board2 Yaw=-1.57
Position Player3 X=-35
Position Player3 Y=0
Position Player3 Z=-10
Position Player3 Yaw=-1.57
Position Board3 X=-41
Position Board3 Y=1
Position Board3 Z=-10
Position Board3 Yaw=-1.57
# Description: This point sets the virtual Buoy, a point where windsurfers will be sailing around and
# randomly positioned at the start of each game
Position Virtual Buoy X=-200
Position Virtual Buoy Y=0
Position Virtual Buoy Z=90
[Fronteer]
# Description: Set here the visible fronteer walls of the game
Fronteer Max X=500
Fronteer Min X=-500
Fronteer Max Z=500
Fronteer Min Z=-500
[Landscape]
# Description: Give the name of the mesh used for the landscape
# The player will automatically be vertically positioned on this mesh, so it is recommended not to use
# too many faces for it, because the positioning algorithms could run slower...
Landscape Mesh Name=hindeloopen.mesh
[Objects]
# Description: Define extra objects here, maximum 100 objects
New Object
Mesh File=palmtree01.mesh
Cast Shadows=Yes
Render Queue=70
Object Scale X=1
Object Scale Y=1
Object Scale Z=1
Object Position X=0
Object Position Y=2.2
Object Position Z=0
Object Yaw=3
Object Pitch=0
Object Roll=0
Animation Sequence Name=Idle
Animation Speed=0.1
Contact Radius=1
New Object
Mesh File=palmtree01.mesh
Cast Shadows=Yes
Render Queue=70
Object Scale X=1
Object Scale Y=1
Object Scale Z=1
Object Position X=2
Object Position Y=2
Object Position Z=4
Object Yaw=2
Object Pitch=0
Object Roll=0
Animation Sequence Name=Idle
Animation Speed=0.11
Contact Radius=1
New Object
Mesh File=palmtree01.mesh
Cast Shadows=Yes
Render Queue=70
Object Scale X=1
Object Scale Y=1
Object Scale Z=1
Object Position X=2
Object Position Y=2
Object Position Z=-5
Object Yaw=3.2
Object Pitch=0.1
Object Roll=0
Animation Sequence Name=Idle
Animation Speed=0.08
Contact Radius=1
New Object
Mesh File=shorebreak.mesh
Cast Shadows=No
Render Queue=30
Object Scale X=1
Object Scale Y=1
Object Scale Z=1
Object Position X=0
Object Position Y=0
Object Position Z=0
Object Yaw=0
Object Pitch=0
Object Roll=0
Animation Sequence Name=inexistent
Animation Speed=0
Contact Radius=0
[Waves]
# Description: Set wave height ("0.1" means 1.35m height), speed, position and evolution here
# BEWARE that setting wave height above 0.16 (Margaret River) will disable online submission for wave!
Wave Maximum height=0.13
Wave Speed=3.5
Fronteer Swell Flat Choppy X=-200
# 6 Rows of 4 waves, set their position at the end of breaking here
Position Waves Row1 X=-200
Position Waves Row1 Z=300
Position Waves Row2 X=-200
Position Waves Row2 Z=200
Position Waves Row3 X=-200
Position Waves Row3 Z=100
Position Waves Row4 X=-200
Position Waves Row4 Z=0
Position Waves Row5 X=-200
Position Waves Row5 Z=-100
Position Waves Row6 X=-200
Position Waves Row6 Z=-200
[Slalom]
# Description: Set here the position of start for slalom competitions
Position Slalom Start X=-200
Position Slalom Start Z=120
[Sailing Zone]
# Description: Define the sailing zone as a polygon with its number of faces
Sailing Zone Polygon Faces=4
Sailing Zone Point X=500
Sailing Zone Point Z=500
Sailing Zone Point X=-500
Sailing Zone Point Z=500
Sailing Zone Point X=-500
Sailing Zone Point Z=-500
Sailing Zone Point X=500
Sailing Zone Point Z=-500
# Description: Define the zone to be excluded from the sailing zone
# Set the number of faces to 0 if you do not want to use it
Sailing Zone Exclusion Polygon Faces=4
Sailing Zone Exclusion Point X=45
Sailing Zone Exclusion Point Z=45
Sailing Zone Exclusion Point X=-45
Sailing Zone Exclusion Point Z=45
Sailing Zone Exclusion Point X=-45
Sailing Zone Exclusion Point Z=-45
Sailing Zone Exclusion Point X=45
Sailing Zone Exclusion Point Z=-45
[Walking Zone]
# Description: Define the walking zone as a polygon with its number of faces
Walking Zone Polygon Faces=4
Walking Zone Point X=60
Walking Zone Point Z=60
Walking Zone Point X=-60
Walking Zone Point Z=60
Walking Zone Point X=-60
Walking Zone Point Z=-60
Walking Zone Point X=60
Walking Zone Point Z=-60
# Description: Define the first zone to be excluded from the walking zone
# Set the number of faces to 0 if you do not want to use it
Walking Zone Exclusion1 Polygon Faces=0
# Description: Define the second zone to be excluded from the walking zone
# Set the number of faces to 0 if you do not want to use it
Walking Zone Exclusion2 Polygon Faces=0
but works fine with landscape1
and the game waont start when i copy the material file into the scripts folder otherwise the game crashes when travelling to the new spot
Yes, the game throws an exception when trying to load your mesh here too. Apparently the format does not seem valid, did you use the tools I uploaded?
Last edited by Jerome on Sat Dec 26, 2009 1:30 am, edited 1 time in total.