WINDSURFING 2007
Final Version
INSTRUCTION MANUAL


 EPILEPSY WARNING :

Please read before using this video game or allowing your children to use it.

Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights or patterns, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor (particularly since experience of any of these symptoms could lead to injury from falling down or striking nearby objects). Parents should ask their children about the above symptoms - children and teenagers may be more likely than adults to experience these seizures.

Precautions to Take During Use :

- Do not stand too close to the screen.
   Sit a good distance away from the monitor, as far away as the length of the cable allows.
- Preferably play the video game on a small screen.
- Avoid playing if you are tired or have not had much sleep.
- Make sure that the room in which you are playing is well lit.
- Rest for at least 10 to 15 minutes per hour while playing a video game.


 CONTENTS:

1. Installation instructions

2. Controls
   - Keyboard
   - Gamepad
   - Mouse

3. Settings
   - Settings menu
   - Windsurf and Sailor
   - Location and Race type

4. Playing the Game
   - Game Interface
   - Sailing tips
   - Right of way
   - Wind holes
   - Wind variation
   - Falling

5. Race types
   - Slalom and Race
   - Super X
   - Freestyle
   - Speed
   - Freeride
   - Indoor

6. Network Games
   - Settings
   - Explanations
   - Game Detector

7. Championships
   - Introduction
   - Creating Championship
   - Championship rules

8. Customizing
   - Music
   - Windsurf
   - Sailor
   - Locations

9. Frequently Asked Questions


 1. INSTALLATION INSTRUCTIONS

   1. To install the game, download the installer and run it. Follow the instructions given.
   2. Launch the game once, set your language and change the screen resolution ONLY IF NEEDED.
      Save the settings and quit the game.
   3. Launch the game, the correct resolution / language is set.

   If you wish to unlock the game after having paid, you have to make a code request on the website,
   using the serial which is given at the start menu of the game. You can enter this code there later on.
   You can install the game on several computers, but you will need to make a code request for each,
   because serials are always different!

   It is strongly recommended to adjust your monitor to a high brightness and color level
   to appreciate the beauty of the game at its best!


 2. CONTROLS

   a. Keyboard

    Two configurations are available for the keyboard:
    - With the left-hand configuration you play with W,A,S,D (French keyboard Z,Q,S,D) and set the view with the right arrows.
    - With the right-hand configuration you play with the right arrows and set the view with W,A,S,D (French keyboard Z,Q,S,D).

    For key-combinations the keys have to be hit one after the other, NOT together!!!

    Description of the controls for left-hand configuration:
    - Menus: Use W(Z), S, Right-Shift, Right-Control, Up, Down, Right and Left Keys to navigate and choose.
    - Directions: A(Q) and D (the response time depends on your manoeuvrability = fitness sailor and windsurf manoeuvrability)
    - Braking: S (under 13 knots gliding is interrupted)
    - Jibe or Tack: SPACE then Downwind or Upwind (the SPACE hit remains trigged until it is used)
    - Duck Jibe: SPACE then Upwind(short just to trigger) then Downwind
    - Racing Jibe is automatic with speed over 35Knots
    - Jump (normal or handloose at random): W(Z) (minimal speed of 19knots required)
    - Table-Top: SPACE then W(Z) (minimal speed of 25knots required)
    - Body-Drag: SPACE then S then A(Q) (minimal speed of 29knots required)
    - Spock: SPACE then S then D (minimal speed of 29knots required)
    - Wymaroo: SPACE then S then W(Z) (minimal speed of 29knots required)
    - Flaka: SPACE then Downwind then W(Z) (minimal speed of 29knots required)
    - Shaka: SPACE then Downwind then S (minimal speed of 29knots required)
    - Forward-Loop: SPACE then Upwind then W(Z) (minimal speed of 29knots required)
    - Back-Loop: SPACE then Upwind then S (minimal speed of 29knots required)
    - Music volume: LEFT-SHIFT and LEFT-CONTROL
    - View changing: V (rear view, mast view, head view, helicopter view (Fuerteventura only))
    - Quit Menu: ESCAPE
    - Game Statistics: F9
    - View orientation: ARROWS
    - Quick glance over shoulder: Right Control / Right Shift (Very useful!)
    - Extra wide camera angle : L
    - Switch Music playing: F1
    - Switch Showing rank numbers / table / sail number on opponents: F2
    Pressing the SPACE Key a second time will cancel any triggered action!

    Description of the controls for right-hand configuration:
    - Menus: Use W(Z), S, Right-Shift, Right-Control, Up, Down, Right and Left Keys to navigate and choose.
    - Directions: Left and Right (the response time depends on your manoeuvrability = fitness sailor and windsurf manoeuvrability)
    - Braking: Down (under 13 knots gliding is interrupted)
    - Jibe or Tack: SPACE then Downwind or Upwind (the SPACE hit remains trigged until it is used)
    - Duck Jibe: SPACE then Upwind(short just to trigger) then Downwind
    - Racing Jibe is automatic with speed over 35Knots
    - Jump (normal or handloose at random): Up (minimal speed of 19knots required)
    - Table-Top: SPACE then Up (minimal speed of 25knots required)
    - Body-Drag: SPACE then Down then Up (minimal speed of 29knots required)
    - Spock: SPACE then Down then Right (minimal speed of 29knots required)
    - Wymaroo: SPACE then Down then Up (minimal speed of 29knots required)
    - Flaka: SPACE then Downwind then Up (minimal speed of 29knots required)
    - Shaka: SPACE then Downwind then Down (minimal speed of 29knots required)
    - Forward-Loop: SPACE then Upwind then Up (minimal speed of 29knots required)
    - Back-Loop: SPACE then Upwind then Down (minimal speed of 29knots required)
    - Music volume: LEFT-SHIFT and LEFT-CONTROL
    - View changing: V (rear view, mast view, head view, helicopter view (Fuerteventura only))
    - Quit Menu: ESCAPE
    - Game Statistics: F9
    - View orientation: W(Z),A(Q),S,D
    - Quick glance over shoulder: Right Control / Right Shift (Very useful!)
    - Extra wide camera angle : L
    - Switch Music playing: F1
    - Switch Showing rank numbers / table / sail number on opponents: F2
    Pressing the SPACE Key a second time will cancel any triggered action!

   b. Gamepad

    - Menus: Use 2, 3, 5, 6, 7 and 8 Keys to navigate and choose.
    - Directions: Right/Left (the response time depends on your manoeuvrability = fitness sailor and windsurf manoeuvrability)
    - Braking: 2 (under 13 knots gliding is interrupted)
    - Jibe or Tack: 1+Downwind or Upwind (the "1" hit remains trigged until it is used)
    - Duck Jibe: 1 + Upwind(short just to trigger) + Downwind
    - Racing Jibe is automatic with speed over 35Knots
    - Jump (normal or handloose at random): 3 (minimal speed of 19knots required)
    - Table-Top: 1+3 (minimal speed of 25knots required)
    - Body-Drag: 1+2+Left (minimal speed of 29knots required)
    - Spock: 1+2+Right (minimal speed of 29knots required)
    - Wymaroo: 1+2+3 (minimal speed of 29knots required)
    - Flaka: 1+Downwind+3 (minimal speed of 29knots required)
    - Shaka: 1+Downwind+2 (minimal speed of 29knots required)
    - Forward-Loop: 1+Upwind+3 (minimal speed of 29knots required)
    - Back-Loop: 1+Upwind+2 (minimal speed of 29knots required)
    - View changing: 4 (rear view, mast view, head view, helicopter view (Fuerteventura only))
    - Quit Menu: MENU
    - View orientation: 7/8/9
    - Quick glance over shoulder: 5 / 6 (Very useful!)
    Pressing button 1 a second time will cancel any triggered action!

   c. Mouse

    Menus: Use the mouse to navigate and choose. The mouse is mandatory to enter your name for example.


 3. SETTINGS

   a. Settings Menu

    - Keyboard: first choose your keyboard type (important for chat or typing names).
    - Names: click on the name you wish to modify and type it on the keyboard.
    - Screen resolution: adapt to the native resolution of your monitor.
       WARNING! Do not go over the native resolution, or the mouse could stop responding!
    - Keyboard Control: Defines whether you play with left or right-hand configuration (see above).
    - Language: You can choose here the language used in the game (English / French / German).
    - Difficulty Level: Has an influence on the speed of the opponents only.
    - Music: Turns the music on or off completely. You can set the volume manually, too (left shift/control)
    - Sound: Turns the Sound effects on or off completely.
    - Set here the e-mail used for purchase and nickname to auto-submit your scores on the website.
        Once entered, importing the score table will be automatic, too.
    - Save Config: Saves your current configuration and view settings, number of opponents and camera viewing angle.

   b. Windsurf and Sailor

    You can choose among 6 brave sailors:
    The Fitness of a sailor defines how fast he can change directions while sailing.
    The Fitness also has an influence on energy consumption doing a move for example.
    The Upwind speed defines the skills of the sailor riding upwind and
    The Downwind speed defines the skills of the sailor riding downwind.
    Age and Weight have no real importance regarding performance.

    You have the choice between 6 Windsurfs:
    The Manoeuvrability defines the reactivity of the board to changing directions.
    The Upwind speed shows the board, sail and mast upwind performance and
    The Downwind speed shows the board, sail and mast downwind performance.
    Through choosing the right Fin Length you can trim more accurately the overall performance.
    The Performance of your current combination is shown in the middle of the screen.
    This is very helpful to be aware of the actual behavior of this configuration on the water.
    It also allows you to know how fast it is in Midwind stance.

    You can save and load 6 personalized combinations through clicking on the red numbers.

    You can enter your players name on this screen too using the red +/- signs.

    If you wish to save this name, it can be done over the "Save Config" of the start menu.

   c. Location and Race type

    Choose among the 8 locations through clicking on the red spots on the map.

    You then have a choice of maximum 10 Race Types available, depending on the Location.

    On this screen, there is also the possibility to choose the number of opponents.
    If you wish to save the settings for this number, do it over "Save Config" in the start menu.


 4. PLAYING THE GAME

 At the end of a race your score can be exported to the website's score table!
 If you entered the e-mail address used to purchase the game inside "settings", this will be even automatic!
 You can directly import the online score table into the game using the Import button.
 This import is also automatic if you entered the registered e-mail address used during purchase.

   a. Game Interface

    The Interface at the bottom of the screen helps you during the game.

    The Map on the left shows the race situation.
    The orange buoys are shown, and a blinking orange buoys gives a hint on which buoy is coming next.
    The blinking green buoy gives a hint on the overnext buoy to pass.
    Red and green arrows show the direction and position of respectively the opponents and your windsurf.

    The first clock from the left shows the wind direction relatively to the board.

    The second clock from the left shows your speed (orange) and the windspeed (blue).

    The third clock shows your remaining energy (orange) and the currently required energy (blue).
    If the remaining energy is lower than the required one, the player will start braking (too tired).

   b. Sailing tips

    A buoy can be passed either with a jibe or a tack, there is no obligation here.
    On regular starts the starting line is defined through an imaginary line between the boat and the buoy.
    This does not count with starts over horizontal buoys.
    Under Racing conditions, you have to optimize your upwind stance through choosing the best angle
       according to the current wind strength.
    Using the swell accordingly (surfing it) is also very important, as both acceleration and maximum speed are influenced here.
    Be aware: the maximum speed is not reached at max. downwind stance, because you cannot sail faster than the wind speed!

   c. Right of way

    If a collision occurs between two players of opposite directions:
    The player sailing starboard will brake without falling, the other will fall.

   d. One-Way buoys

    In Race1 and Race2, you should pay attention on the way you turn around the upwind buoy.

   e. Wind holes

    Your wind is influenced by other windsurfers around you:
    An opponent can steal your wind if it is closer to the wind; The closer it is from you, the more you feel the disadvantage.

   f. Wind variation

    The wind strength and direction are slowly varying during a race.

   g. Falling

    When falling, a player will remain transparent and untouchable during 3 seconds.


 5. RACE TYPES

   a. Slalom and Race

    Race and slalom race types are based on your sailing skills.
    The score is based on your end ranking.

   b. Super X

    In SuperX I the player can choose his move when passing a buoy and receives a "turbo-bonus" of:
    - 5 Seconds for a Table-Top
    - 8 Seconds for a Frontloop
    - 10 Seconds for a Wymaroo, a Spock, a Flaka or Shaka
    - 15 Seconds for a Backloop
    The score is based on the end ranking.

    In SuperX II the player has to fulfill a move request when passing a buoy to receive a 4-Seconds "turbo-bonus".
    The score is based on the end ranking.

   c. Freestyle

    In a Freestyle game you have to collect a maximum of points over 6 moves.
    The move requests are given between 3 and 13 seconds after passing a buoy (sail like in a slalom course).
    Scoring is only possible while the request is shown on the screen (2 seconds)!

   d. Speed

    In a Speed game you have to achieve the best average speed between 2 buoys at 500m distance.

   e. Freeride

    No rules in Freeriding...

   f. Indoor

    Starting in an Indoor competition is done automatically from the podium.
    The wind is stronger closer to the fans.
    The conditions are much more difficult because of the smaller area!


 6. NETWORK GAMES

   a. Settings

    To play multiplayer games over a local network or the Internet, your computer needs a clearly defined IP-Address
     and will use Port 27015, unless you specify your own (UDP Protocol).

    -> over a local network, the ports do not need to be opened, but every computer will need a different IP-Address
    -> over the Internet, Port 27015 (or the one you have specified) has to be opened on your firewall

    If despite this you still have connection problems (you can test it with the "Test Connection" button),
    you should probably configure your router sothat this port (in UDP Protocol!) is correctly forwarded to your computer!

    It is strongly recommended to have at least high-speed Internet to play the multiplayer game!

   b. Explanations

    Multiplayer games are single races, where players can compete against each other.
    If you wish to host a game, you first need to submit you IP-Address on the website, sothat other joining players can find you!
    If you just want to join a game, select it from the list and click Join.
    The Game Host gives the start of a race, and can press escape anytime to cancel directly the complete current race.
    Any player connected can use the chat to send messages, hitting the RETURN Key to start or end editing his message.
    While editing, the game is not responding! Hit the ESCAPE key to cancel your message.
    The keyboard configuration used in a chat is the one set on the options menu.
    Any player can quit the game individually anytime with the escape key.

   c. Game Detector

    The Game Detector is designed to run on windows background, making it possible to do something else while waiting.
    On detection, a sound will be played. You can use the special button to launch the game directly then.
    A connection test button is also available. Launching it automatically over the windows start is advised.


 7. CHAMPIONSHIPS

   a. Introduction

    Championships are organized in a serie of 8 events, including several races for each.

   b. Creating Championship

    You can choose the following specifications when creating a championship:
    Name, Sailor, Difficulty and Combination of the disciplins you wish to compete in.
     -> These settings are freezed during the whole championship.
    If you wish to submit on the website at the end, you need to choose all disciplins and the highest difficulty mode!

   c. Championship rules

    - Scoring system:
     At the end of each event, each competitor receives an amount of points (Max.1000) according to his event-rank.
     The overall score is increased at the end of each event by this amount, the higher this score, the better you are.
     Each event is divided into several races (qualifying races, single races, 3-run speed).
     At the end of each race, each competitor gets an amount of points (1st=0.7, 2nd=2, 3rd=3 etc) increasing his event score.
     For this event score, the lower it is the better you are.
    - Type of races:
     Single races ("1*32") are competed only once, against 31 opponents.
     Qualifying races ("4*8", "8*4") are using a qualifying system, and are run in either 8- ("4*8") or 4-sailor ("8*4") heats.
     If you are disqualified from the heat, the current race is over and you get a score depending on your last heat's rank.
     For example, if you finish 5th of an 8-sailor semi-final, you will be 9th. Should you finish 6th, you will be 11th.
     Other example, if you finish 5th of an 8-sailor quarter-final, you will be 17th. Should you finish 6th, you will be 21th.
     Speed races consist of 3 runs where all 32 competitors can perform a speed. Your run takes place at the end of each heat.
     Basically, for Speed and Freestyle, you perform after everybody, so you can directly take their results as reference to beat!
    - Miscellaneous:
     You can choose your windsurf at the first race of each event. This windsurf cannot be changed during the rest of this event!
     You can choose the fin length before each race.
     You can practice any time between races.
     If you quit a running heat/race, the game will be saved as if you lost it! Each race begun has to be finished!
     At the end of the championship, you will be given a Score-ID, in order to submit it on the website.
     This Score-ID will be given only if your championship is in difficult mode and has all disciplins!


 8. CUSTOMIZING

   a. Music

    You can use your own music in MP3 Format. Just rename your songs into the ones situated in the Musics directory.

   b. Windsurf

    This describes briefly how to make your own skins for Windsurfing 2007:
    First, you need to get an image-editing software capable of treating .png images and their alpha-channel,
    in order to have the possibility to use transparency.
    Paint Shop Pro, from Jasc, is the one we are using, thus we recommend using it, but others like Photoshop will do it too.

    Creating your own skin simply means editing one of the planche1.png through planche6.png image-files
    that are located into the "Persons" sub-directory of the game.
    These 6 files contain the textures that are applied on the 3D-Model of the windsurf.

    It is recommended to use planche1.png as a reference, because this texture-file has exactly the contours of the 3D-Model.
    This means that if you draw anything beyond the limits of the drawn Sail for example, it will not be visible in the game.
    This is also valid for the board, so if you use a wider board for example, you could need to squeeze it a little bit sothat
    it exactly fits into the reference shape.

    Using Transparency is not very difficult, you can either bring it through creating an extra mask-layer containing
    the transparency values (this the best technique, very flexible),
    or you can simply delete some areas with the eraser, or you can specify a transparent color when saving as png-image.
    If you wish to make a 5m2-sail, you can also paste a smaller sail and set the non-necessary areas as full transparent,
    so they won't be seen in the game.

    To do the job properly, you should also edit the image file appearing on the choice screen to your customized equipment.
    These files are named planche1.png through planche6.png, situated this time in the Images directory of the game.

    You can then submit your skin on the website where it can be shared with everyone.

   c. Sailor

    Editing the sailor's appearance is done through editing one of the planchiste1.bmp through planchiste6.bmp image-files
    that are located into the "Persons" sub-directory of the game.

   d. Locations

    Editing the locations is a more complicated work, you need to use a 3D-Software (e.g. 3D Canvas) and save your work in
    the DirectX format (.x). Units are meters, and these files are situated into the Object directory as exterieur01-08.x.


 9. FREQUENTLY ASKED QUESTIONS

   - Is it possible to pay in a different way than with credit card?
    You can open an account at Paypal, and transfer money on it. Then, simply pay using this account!
    In Germany you can pay using money transfer. Anyway, if you do not have a credit card,
    you can use the one of a friend, it is independant from your user name.

   - I do not receive any e-mail when making a code request over the website!
    Try switching off temporarily all types of automatic protections your mail provider has set.
    Often, spam washers delete them. If this does not help, contact us to find a solution.

   - I always get an error message when testing my connection!
    The test button simply tries to establish a connection from the game to itself.
    If this does not work, there should be difficulties connecting with other players. Use this button to check your settings.

   - The mouse is not working in the menus!
    Try switching the resolution to a lower one. If you have dual display, deactivate it.

   - When trying to start the game I get an error message saying "could not find compatible3D device."
    This problem should have disappeared with version 1.10. If this happens, send us an e-mail informing us on your graphic chip.

   - When trying to start the game I get an error message saying "Failed creating the Direct3D device."
    Try downloading the latest driver version for your graphic card, the latest DirectX version and set your
    Graphic Memory to at least 64MB. If this does not help, your Graphic card is probably too old!

   Globally if you are having problems with the game, always download the latest driver version for your graphic card,
   the latest DirectX version and set your Graphic Memory to at least 64MB. Some laptops have CPU limiters, too.
   You should turn them off to play.

   If you have any other kind of problem and this FAQ did not help, please contact us! We would be happy of your feedback.


Copyright 2006 Jerome Six ©